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YOUR TURN TO BEAT
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WEEK 13: Final Touches & Report - Noah
December 16, 2025
by
pikman34
For this final week, (more accurately final few days) I set out to have my report fully written up and submitted by hopefully the end of Tuesday night. Due to my busy work schedule, it would be unlike...
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WEEK 12: Project End. - Noah
December 16, 2025
by
pikman34
The end of the year and module are here, and so comes the end of the project. _inProgress was quite a fun event to attend, while our game didn't make it into the official showcase, we did get featured...
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WEEK 11: Production Finalization - Noah
December 16, 2025
by
pikman34
This week wasn't very eventful for myself in particular. Since most of the programming and Unity stuff is completed, and the only things that required to finish the game are particular art assets for...
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WEEK 10: Playtesting - Noah
December 16, 2025
by
pikman34
This week was another playtest for our game, but this time with the 1st years of the course! This would probably be our most valuable playtest as we would be getting fresh onto the game as these peopl...
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WEEK 9: Game Jam - Noah
December 16, 2025
by
pikman34
While we did just have a week long break not too long ago, where we didn't really take a proper break from working on the project, we now have a proper week break from working on this project by doing...
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WEEK 8: Vertical Slice - Noah
December 16, 2025
by
pikman34
This week was the week we finally presented our game for our vertical slice... and unfortunately I have gotten terribly sick! Oh no! Not only that I ended up missing a test this week for a different m...
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WEEK 7: Rest Week - Noah
December 16, 2025
by
pikman34
This week is our reading week for college, so we are totally off for this week. While I would like to fully chill out and do nothing for this week, I knew I had to get the battle system finalized for...
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WEEK 6: Vertical Slice Progress - Noah
December 16, 2025
by
pikman34
This week I made some more solid progress on the battle system in preparation for the vertical slice for our game. I managed to sort out the main turn on and off system for rhythm game section when it...
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WEEK 5: Macro Chart - Noah
December 16, 2025
by
pikman34
This week for our game me and my teammate created a macro chart to finalize goals, game length and what we wanted to achieve for our game. For the macro chart, we decided on having a total of 4 levels...
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WEEK 4: Vertical Slices - Noah
October 13, 2025
by
pikman34
For our first vertical slice I would like to refine the combat as much as possible, as this is THE core mechanic of the game. This week's goals will be to have the rhythm game activate properly on you...
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WEEK 3: Prototyping - Noah
October 13, 2025
by
pikman34
For this week's prototyping I wanted to get down a very simple battle system down pat, which has the player fighting an enemy. Both the enemy and the player will take turns to attack each other and be...
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WEEK 2: Control - Noah
October 06, 2025
by
pikman34
For this week of our prototyping, I am prototyping the rhythm game aspect of our game. This is so I can get 1 major aspect of our game implemented correctly before implementing it with the turn-based...
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WEEK 1: Ideas
September 29, 2025
by
pikman34
1st Idea: Office-defence game (like the fnaf games), where you play as a bus driver surviving the night shift. Game is focused on managing any threats on board the bus while driving to each stop along...
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