WEEK 4: Vertical Slices - Noah
For our first vertical slice I would like to refine the combat as much as possible, as this is THE core mechanic of the game. This week's goals will be to have the rhythm game activate properly on your turn when you attack, have your results from the rhythm game result in damage being dealt (how well you do will increase the damage), and begin working on deflecting an enemy's attacks. The integration of the rhythm game should be easy enough, as I already have game states implemented, I would need to adjust the code to have the rhythm chart appear which changes the game state to the rhythm game mode. I think the hardest part would be resetting the once the attack is finished, as there are many ways for this to be done. The damage dealt calculation is also something that can be done in many ways. I could have it be based on hit percentage, but this would make max damage too easy to reach. I could also attribute damage points based on how well-timed the arrow hit is. That being perfect, good, and a basic hit, and obviously a miss. Perfect could give you 3 damage points, good gives you 2, a hit gives you 1, and a miss gives a 0. Then based on how many each you hit, you will deal damage based off that, which is probably the best way to go about this. Deflecting/avoiding damage from your opponent is a thing I would start doing once the player combat is done, as it's a hard thing to tackle mainly due to being unsure how I want this to work.
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